JMonkeyEngine was built to fulfill the lack of full featured graphics engines written in Java. Note: The "jMonkeyPlatform" and the "jMonkeyEngine 3 SDK" are exactly the same thing. Ever since then it is still being actively maintained by the community. Since March the 5th of 2016, the SDK is not officially supported anymore by the core team. Alongside the default NetBeans update centers, the SDK includes its own plugin repository and a selection between stable point releases or nightly updates. The SDK is based on the NetBeans Platform, enabling graphical editors and plugin capabilities. Coupled with an IDE like the official jMonkeyEngine 3 SDK it becomes a higher level game development environment with multiple graphical components. By itself, jMonkeyEngine is a collection of libraries, making it a low-level game development tool.
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